| 3890 | } |
| 3891 | |
| 3892 | void AAlsxtCharacter::SetWeaponCarryPosition(const FGameplayTag& NewWeaponCarryPositionTag) |
| 3893 | { |
| 3894 | |
| 3895 | if (WeaponCarryPosition != NewWeaponCarryPositionTag) |
| 3896 | { |
| 3897 | const auto PreviousWeaponCarryPosition{ WeaponCarryPosition }; |
| 3898 | |
| 3899 | WeaponCarryPosition = NewWeaponCarryPositionTag; |
| 3900 | |
| 3901 | OnWeaponCarryPositionChanged(PreviousWeaponCarryPosition); |
| 3902 | } |
| 3903 | } |
| 3904 | |
| 3905 | void AAlsxtCharacter::OnWeaponCarryPositionChanged_Implementation(const FGameplayTag& PreviousWeaponCarryPositionTag) {} |
| 3906 |
nothing calls this directly
no outgoing calls
no test coverage detected