| 3268 | } |
| 3269 | |
| 3270 | void AAlsxtCharacter::SetStationaryMode(const FGameplayTag& NewStationaryModeTag) |
| 3271 | { |
| 3272 | |
| 3273 | if (StationaryMode != NewStationaryModeTag) |
| 3274 | { |
| 3275 | const auto PreviousStationaryMode{ StationaryMode }; |
| 3276 | |
| 3277 | StationaryMode = NewStationaryModeTag; |
| 3278 | |
| 3279 | OnStationaryModeChanged(PreviousStationaryMode); |
| 3280 | } |
| 3281 | } |
| 3282 | |
| 3283 | void AAlsxtCharacter::OnStationaryModeChanged_Implementation(const FGameplayTag& PreviousStationaryModeTag) {} |
| 3284 |
nothing calls this directly
no outgoing calls
no test coverage detected