| 2691 | } |
| 2692 | |
| 2693 | void AAlsxtCharacter::SetReadyStance(const FGameplayTag& NewReadyStanceTag) |
| 2694 | { |
| 2695 | |
| 2696 | if (CombatStance != NewReadyStanceTag) |
| 2697 | { |
| 2698 | const auto PreviousReadyStance{ ReadyStance }; |
| 2699 | |
| 2700 | CombatStance = NewReadyStanceTag; |
| 2701 | |
| 2702 | OnReadyStanceChanged(PreviousReadyStance); |
| 2703 | } |
| 2704 | } |
| 2705 | |
| 2706 | bool AAlsxtCharacter::CanCharacterSwitchCombatStance_Implementation() const |
| 2707 | { |
nothing calls this directly
no outgoing calls
no test coverage detected