| 2608 | } |
| 2609 | |
| 2610 | void AAlsxtCharacter::SetInjury(const FGameplayTag& NewInjuryTag) |
| 2611 | { |
| 2612 | |
| 2613 | if (Injury != NewInjuryTag) |
| 2614 | { |
| 2615 | const auto PreviousInjury{ Injury }; |
| 2616 | |
| 2617 | Injury = NewInjuryTag; |
| 2618 | |
| 2619 | OnInjuryChanged(PreviousInjury); |
| 2620 | } |
| 2621 | } |
| 2622 | |
| 2623 | void AAlsxtCharacter::OnInjuryChanged_Implementation(const FGameplayTag& PreviousInjuryTag) {} |
| 2624 |
nothing calls this directly
no outgoing calls
no test coverage detected