| 3755 | } |
| 3756 | |
| 3757 | void AAlsxtCharacter::SetGripPosition(const FGameplayTag& NewGripPositionTag) |
| 3758 | { |
| 3759 | |
| 3760 | if (GripPosition != NewGripPositionTag) |
| 3761 | { |
| 3762 | const auto PreviousGripPosition{ GripPosition }; |
| 3763 | |
| 3764 | GripPosition = NewGripPositionTag; |
| 3765 | |
| 3766 | OnGripPositionChanged(PreviousGripPosition); |
| 3767 | } |
| 3768 | } |
| 3769 | |
| 3770 | void AAlsxtCharacter::OnGripPositionChanged_Implementation(const FGameplayTag& PreviousGripPositionTag) {} |
| 3771 |
nothing calls this directly
no outgoing calls
no test coverage detected