| 3370 | } |
| 3371 | |
| 3372 | void AAlsxtCharacter::SetFocus(const FGameplayTag& NewFocusTag) |
| 3373 | { |
| 3374 | |
| 3375 | if (Focus != NewFocusTag) |
| 3376 | { |
| 3377 | const auto PreviousFocus{ Focus }; |
| 3378 | |
| 3379 | Focus = NewFocusTag; |
| 3380 | |
| 3381 | OnFocusChanged(PreviousFocus); |
| 3382 | } |
| 3383 | } |
| 3384 | |
| 3385 | void AAlsxtCharacter::OnFocusChanged_Implementation(const FGameplayTag& PreviousFocusTag) {} |
| 3386 |
nothing calls this directly
no outgoing calls
no test coverage detected