| 3907 | // VaultType |
| 3908 | |
| 3909 | void AAlsxtCharacter::SetDesiredVaultType(const FGameplayTag& NewVaultTypeTag) |
| 3910 | { |
| 3911 | if (DesiredVaultType != NewVaultTypeTag) |
| 3912 | { |
| 3913 | DesiredVaultType = NewVaultTypeTag; |
| 3914 | |
| 3915 | MARK_PROPERTY_DIRTY_FROM_NAME(ThisClass, DesiredVaultType, this) |
| 3916 | |
| 3917 | if (GetLocalRole() == ROLE_AutonomousProxy) |
| 3918 | { |
| 3919 | ServerSetDesiredVaultType(NewVaultTypeTag); |
| 3920 | } |
| 3921 | } |
| 3922 | } |
| 3923 | |
| 3924 | void AAlsxtCharacter::ServerSetDesiredVaultType_Implementation(const FGameplayTag& NewVaultTypeTag) |
| 3925 | { |
nothing calls this directly
no outgoing calls
no test coverage detected