| 3350 | // Focus |
| 3351 | |
| 3352 | void AAlsxtCharacter::SetDesiredFocus(const FGameplayTag& NewFocusTag) |
| 3353 | { |
| 3354 | if (DesiredFocus != NewFocusTag) |
| 3355 | { |
| 3356 | DesiredFocus = NewFocusTag; |
| 3357 | |
| 3358 | MARK_PROPERTY_DIRTY_FROM_NAME(ThisClass, DesiredFocus, this) |
| 3359 | |
| 3360 | if (GetLocalRole() == ROLE_AutonomousProxy) |
| 3361 | { |
| 3362 | ServerSetDesiredFocus(NewFocusTag); |
| 3363 | } |
| 3364 | } |
| 3365 | } |
| 3366 | |
| 3367 | void AAlsxtCharacter::ServerSetDesiredFocus_Implementation(const FGameplayTag& NewFocusTag) |
| 3368 | { |
nothing calls this directly
no outgoing calls
no test coverage detected