| 2849 | } |
| 2850 | |
| 2851 | void AAlsxtCharacter::SetDesiredDefensiveMode(const FGameplayTag& NewDefensiveModeTag) |
| 2852 | { |
| 2853 | if (DesiredDefensiveMode != NewDefensiveModeTag) |
| 2854 | { |
| 2855 | DesiredDefensiveMode = NewDefensiveModeTag; |
| 2856 | |
| 2857 | MARK_PROPERTY_DIRTY_FROM_NAME(ThisClass, DesiredDefensiveMode, this) |
| 2858 | |
| 2859 | if (GetLocalRole() == ROLE_AutonomousProxy) |
| 2860 | { |
| 2861 | ServerSetDesiredDefensiveMode(NewDefensiveModeTag); |
| 2862 | } |
| 2863 | } |
| 2864 | } |
| 2865 | |
| 2866 | void AAlsxtCharacter::ServerSetDesiredDefensiveMode_Implementation(const FGameplayTag& NewDefensiveModeTag) |
| 2867 | { |
nothing calls this directly
no outgoing calls
no test coverage detected