| 2714 | } |
| 2715 | |
| 2716 | void AAlsxtCharacter::SetCombatStance(const FGameplayTag& NewCombatStanceTag) |
| 2717 | { |
| 2718 | |
| 2719 | if (CombatStance != NewCombatStanceTag) |
| 2720 | { |
| 2721 | const auto PreviousCombatStance{ CombatStance }; |
| 2722 | |
| 2723 | CombatStance = NewCombatStanceTag; |
| 2724 | |
| 2725 | OnCombatStanceChanged(PreviousCombatStance); |
| 2726 | } |
| 2727 | } |
| 2728 | |
| 2729 | void AAlsxtCharacter::OnReadyStanceChanged_Implementation(const FGameplayTag& PreviousCombatReadyTag) |
| 2730 | { |
nothing calls this directly
no outgoing calls
no test coverage detected