| 1477 | } |
| 1478 | |
| 1479 | void AAlsxtCharacter::InputViewMode() |
| 1480 | { |
| 1481 | const FGameplayTag PreviousViewMode{ GetViewMode() }; |
| 1482 | auto DesiredViewMode{ FGameplayTag::EmptyTag }; |
| 1483 | DesiredViewMode == (GetViewMode() == AlsViewModeTags::ThirdPerson ? AlsViewModeTags::FirstPerson : AlsViewModeTags::ThirdPerson); |
| 1484 | if (CanSetToViewMode(DesiredViewMode)) |
| 1485 | { |
| 1486 | SetViewMode(GetViewMode() == AlsViewModeTags::ThirdPerson ? AlsViewModeTags::FirstPerson : AlsViewModeTags::ThirdPerson); |
| 1487 | OnViewModeChanged(PreviousViewMode); |
| 1488 | } |
| 1489 | } |
| 1490 | |
| 1491 | // ReSharper disable once CppMemberFunctionMayBeConst |
| 1492 | void AAlsxtCharacter::InputSwitchShoulder() |
nothing calls this directly
no outgoing calls
no test coverage detected