| 2154 | void AAlsxtCharacter::OnFootprintsStateChanged_Implementation(const FAlsxtFootprintsState& PreviousFootprintsState) {} |
| 2155 | |
| 2156 | void AAlsxtCharacter::InputToggleGait() |
| 2157 | { |
| 2158 | if (CanToggleGait()) |
| 2159 | { |
| 2160 | if ((GetDesiredGait() == AlsGaitTags::Walking)) |
| 2161 | { |
| 2162 | SetDesiredGait(AlsGaitTags::Running); |
| 2163 | } |
| 2164 | else |
| 2165 | { |
| 2166 | SetDesiredGait(AlsGaitTags::Walking); |
| 2167 | } |
| 2168 | } |
| 2169 | } |
| 2170 | |
| 2171 | void AAlsxtCharacter::InputToggleCombatReady() |
| 2172 | { |
nothing calls this directly
no outgoing calls
no test coverage detected