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hub / github.com/Voidious/Diamond / wallSmoothing

Method wallSmoothing

voidious/utils/BattleField.java:91–142  ·  view source on GitHub ↗

Do some Voodoo and wall smooth in a very efficient way. (In terms of CPU cycles, not amount of code.)

(Point2D.Double startLocation, double startAngle,
      int orientation, double wallStick)