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hub / github.com/Voidious/Diamond / fireNextTickWave

Method fireNextTickWave

voidious/gun/GunDataManager.java:204–250  ·  view source on GitHub ↗
(Point2D.Double myNextLocation,
      Point2D.Double targetLocation, String targetName, int currentRound,
      long currentTime, double bulletPower, double myEnergy, double gunHeat,
      double myHeading, double myVelocity, int enemiesAlive)

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Calls 11

limitMethod · 0.95
accelMethod · 0.95
getLastWaveFireTimeMethod · 0.95
newGunWaveMethod · 0.95
interpolateGunWaveMethod · 0.95
getEnemyDataMethod · 0.80
translateToFieldMethod · 0.80
nextLocationMethod · 0.80
getAllEnemyDataMethod · 0.80
equalsMethod · 0.45