| 118 | (d=34842),5121===c&&(d=32856));33325===d||33326===d||34842===d||34836===d?b.get("EXT_color_buffer_float"):(34843===d||34837===d)&&console.warn("THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead.");return d}function k(a){return 1003===a||1004===a||1005===a?9728:9729}function r(b){b=b.target;b.removeEventListener("dispose",r);var c=d.get(b);void 0!==c.__webglInit&&(a.deleteTexture(c.__webglTexture),d.remove(b));b.isVideoTexture&&delete C[b.id];g.memory.textures--} |
| 119 | function u(b){b=b.target;b.removeEventListener("dispose",u);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.remove(b.texture);d.remove(b)}g.memory.textures--} |
| 120 | function n(a,b){var e=d.get(a);if(a.isVideoTexture){var f=a.id,h=g.render.frame;C[f]!==h&&(C[f]=h,a.update())}if(0<a.version&&e.__version!==a.version)if(f=a.image,void 0===f)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else if(!1===f.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete");else{G(e,a,b);return}c.activeTexture(33984+b);c.bindTexture(3553,e.__webglTexture)}function z(b,g){var h=d.get(b);if(6===b.image.length)if(0< |
| 121 | b.version&&h.__version!==b.version){F(h,b);c.activeTexture(33984+g);c.bindTexture(34067,h.__webglTexture);a.pixelStorei(37440,b.flipY);g=b&&b.isCompressedTexture;for(var k=b.image[0]&&b.image[0].isDataTexture,t=[],r=0;6>r;r++)t[r]=g||k?k?b.image[r].image:b.image[r]:l(b.image[r],!1,!0,e.maxCubemapSize);var u=t[0],n=m(u)||e.isWebGL2,w=f.convert(b.format),x=f.convert(b.type),G=v(w,x);y(34067,b,n);for(r=0;6>r;r++)if(g)for(var S,ha=t[r].mipmaps,z=0,ua=ha.length;z<ua;z++)S=ha[z],1023!==b.format&&1022!== |
| 122 | b.format?-1<c.getCompressedTextureFormats().indexOf(w)?c.compressedTexImage2D(34069+r,z,G,S.width,S.height,0,S.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):c.texImage2D(34069+r,z,G,S.width,S.height,0,w,x,S.data);else k?c.texImage2D(34069+r,0,G,t[r].width,t[r].height,0,w,x,t[r].data):c.texImage2D(34069+r,0,G,w,x,t[r]);h.__maxMipLevel=g?ha.length-1:0;q(b,n)&&p(34067,b,u.width,u.height);h.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(33984+ |
| 123 | g),c.bindTexture(34067,h.__webglTexture)}function x(a,b){c.activeTexture(33984+b);c.bindTexture(34067,d.get(a).__webglTexture)}function y(c,g,h){h?(a.texParameteri(c,10242,f.convert(g.wrapS)),a.texParameteri(c,10243,f.convert(g.wrapT)),32879!==c&&35866!==c||a.texParameteri(c,32882,f.convert(g.wrapR)),a.texParameteri(c,10240,f.convert(g.magFilter)),a.texParameteri(c,10241,f.convert(g.minFilter))):(a.texParameteri(c,10242,33071),a.texParameteri(c,10243,33071),32879!==c&&35866!==c||a.texParameteri(c, |
| 124 | 32882,33071),1001===g.wrapS&&1001===g.wrapT||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),a.texParameteri(c,10240,k(g.magFilter)),a.texParameteri(c,10241,k(g.minFilter)),1003!==g.minFilter&&1006!==g.minFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter."));!(h=b.get("EXT_texture_filter_anisotropic"))||1015=== |
| 125 | g.type&&null===b.get("OES_texture_float_linear")||1016===g.type&&null===(e.isWebGL2||b.get("OES_texture_half_float_linear"))||!(1<g.anisotropy||d.get(g).__currentAnisotropy)||(a.texParameterf(c,h.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(g.anisotropy,e.getMaxAnisotropy())),d.get(g).__currentAnisotropy=g.anisotropy)}function F(b,c){void 0===b.__webglInit&&(b.__webglInit=!0,c.addEventListener("dispose",r),b.__webglTexture=a.createTexture(),g.memory.textures++)}function G(b,d,g){var h=3553;d.isDataTexture2DArray&& |
| 126 | (h=35866);d.isDataTexture3D&&(h=32879);F(b,d);c.activeTexture(33984+g);c.bindTexture(h,b.__webglTexture);a.pixelStorei(37440,d.flipY);a.pixelStorei(37441,d.premultiplyAlpha);a.pixelStorei(3317,d.unpackAlignment);g=e.isWebGL2?!1:1001!==d.wrapS||1001!==d.wrapT||1003!==d.minFilter&&1006!==d.minFilter;g=g&&!1===m(d.image);g=l(d.image,g,!1,e.maxTextureSize);var k=m(g)||e.isWebGL2,r=f.convert(d.format),t=f.convert(d.type),u=v(r,t);y(h,d,k);var n=d.mipmaps;if(d.isDepthTexture){u=6402;if(1015===d.type){if(!e.isWebGL2)throw Error("Float Depth Texture only supported in WebGL2.0"); |