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Function drawSpriteImg

assets/js/maze.js:363–381  ·  view source on GitHub ↗
(coord)

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361 }
362
363 function drawSpriteImg(coord) {
364 var offsetLeft = cellSize / 50;
365 var offsetRight = cellSize / 25;
366 ctx.drawImage(
367 sprite,
368 0,
369 0,
370 sprite.width,
371 sprite.height,
372 coord.x * cellSize + offsetLeft,
373 coord.y * cellSize + offsetLeft,
374 cellSize - offsetRight,
375 cellSize - offsetRight
376 );
377 if (coord.x === maze.endCoord().x && coord.y === maze.endCoord().y) {
378 onComplete(moves);
379 player.unbindKeyDown();
380 }
381 }
382
383 function removeSprite(coord) {
384 var offsetLeft = cellSize / 50;

Callers 1

PlayerFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected