| 8 | var allcolor = ["red", "blue", "green", "yellow"]; |
| 9 | var pawnOut = { red: 0, blue: 0, green: 0, yellow: 0 } |
| 10 | function HaveHover() { |
| 11 | var count = 0; |
| 12 | var toKill = ""; |
| 13 | for (var i = 0; i < allcolor.length; i++) { |
| 14 | for (var n = 1; n <= 4; n++) { |
| 15 | var firstPawn = document.getElementById(allcolor[i] + "pawn" + n); |
| 16 | var secondPawn = document.getElementById(currpawn); |
| 17 | if (firstPawn.style.top == secondPawn.style.top && firstPawn.style.left == secondPawn.style.left && currcolor != allcolor[i] && currPos + num < 44) { |
| 18 | count++; |
| 19 | toKill = allcolor[i] + "pawn" + n; |
| 20 | return toKill; |
| 21 | } |
| 22 | } |
| 23 | } |
| 24 | return false; |
| 25 | } |
| 26 | function Stuck() { |
| 27 | var text = document.getElementById('player'); |
| 28 | if (onboard[currpawn] == 0 || currPos + num > 44) { |