()
| 1449 | } |
| 1450 | |
| 1451 | function resetGame() { |
| 1452 | resetAllTargets(); |
| 1453 | state.game.time = 0; |
| 1454 | resetAllCooldowns(); |
| 1455 | setScore(0); |
| 1456 | setCubeCount(0); |
| 1457 | spawnTime = getSpawnDelay(); |
| 1458 | } |
| 1459 | |
| 1460 | function pauseGame() { |
| 1461 | isInGame() && setActiveMenu(MENU_PAUSE); |
no test coverage detected