| 12 | |
| 13 | var lerp = (a, b, t) => a + (b - a) * (1 - Math.cos(t * Math.PI)) / 2; |
| 14 | var noise = x => { |
| 15 | x = x * 0.01 % 255; |
| 16 | return lerp(perm[Math.floor(x)], perm[Math.ceil(x)], x - Math.floor(x)); |
| 17 | } |
| 18 | |
| 19 | var player = new function () { |
| 20 | this.x = c.width / 2; |
no test coverage detected