(geometry, color, x, y, z)
| 30 | base.scale.set(0.1, 0.1, 0.1); |
| 31 | |
| 32 | function makeInstance(geometry, color, x, y, z) { |
| 33 | const material = new THREE.MeshPhongMaterial({ color }); |
| 34 | |
| 35 | const cube = new THREE.Mesh(geometry, material); |
| 36 | base.add(cube); |
| 37 | |
| 38 | cube.position.set(x, y, z); |
| 39 | |
| 40 | return cube; |
| 41 | } |
| 42 | |
| 43 | makeInstance(geometry, "#0FF", -2, 0, 0); |
| 44 | makeInstance(geometry, "#0F0", 2, 0, 0); |