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Function init

assets/js/3DCube.js:5–54  ·  view source on GitHub ↗
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3let camera, scene, renderer, cube;
4
5function init() {
6 // Init scene
7 scene = new THREE.Scene();
8
9 // Init camera (PerspectiveCamera)
10 camera = new THREE.PerspectiveCamera(
11 75,
12 window.innerWidth / window.innerHeight,
13 0.1,
14 1000
15 );
16
17 // Init renderer
18 renderer = new THREE.WebGLRenderer({ antialias: true });
19
20 // Set size (whole window)
21 renderer.setSize(window.innerWidth, window.innerHeight);
22
23 // Render to canvas element
24 document.body.appendChild(renderer.domElement);
25
26 // Init BoxGeometry object (rectangular cuboid)
27 const geometry = new THREE.BoxGeometry(2, 2, 2);
28
29 // Create material with color
30 const material = new THREE.MeshStandardMaterial({ color: 0xff0051 });
31
32 // Add texture -
33 // const texture = new THREE.TextureLoader().load('textures/crate.gif');
34
35 // Create material with texture
36 // const material = new THREE.MeshBasicMaterial({ map: texture });
37
38 // Create mesh with geo and material
39 cube = new THREE.Mesh(geometry, material);
40 // Add to scene
41 scene.add(cube);
42
43 var pointLight = new THREE.PointLight(0xffffff, 1);
44 pointLight.position.set(25, 50, 25);
45 scene.add(pointLight);
46
47 // Position camera
48 camera.position.z = 5;
49
50 // Orbit controls ( mouse events )
51 const controls = new OrbitControls(camera, renderer.domElement);
52 controls.target.set(0, 0, 0);
53 controls.update();
54}
55
56// Draw the scene every time the screen is refreshed
57function animate() {

Callers 1

3DCube.jsFile · 0.70

Calls 1

updateMethod · 0.45

Tested by

no test coverage detected