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hub / github.com/VirtualGL/virtualgl / run

Method run

server/VGLTrans.h:94–109  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

92 }
93
94 void run(void)
95 {
96 while(!deadYet)
97 {
98 try
99 {
100 ready.wait(); if(deadYet) break;
101 compressSend(frame, lastFrame);
102 complete.signal();
103 }
104 catch(...)
105 {
106 complete.signal(); throw;
107 }
108 }
109 }
110
111 void go(common::Frame *frame_, common::Frame *lastFrame_)
112 {

Callers

nothing calls this directly

Calls 2

signalMethod · 0.80
waitMethod · 0.45

Tested by

no test coverage detected