| 405 | |
| 406 | |
| 407 | void VGLTrans::connect(char *displayName, unsigned short port) |
| 408 | { |
| 409 | char *serverName = NULL; |
| 410 | |
| 411 | try |
| 412 | { |
| 413 | if(!displayName || strlen(displayName) <= 0) |
| 414 | THROW("Invalid receiver name"); |
| 415 | char *ptr = NULL; serverName = strdup(displayName); |
| 416 | if((ptr = strrchr(serverName, ':')) != NULL) |
| 417 | { |
| 418 | // For backward compatibility with v2.0.x and earlier of the VirtualGL |
| 419 | // Client, we assume that anything after the final colon in the display |
| 420 | // string should be interpreted as a display number, if there are no |
| 421 | // other colons in the string or if the IP address is surrounded by |
| 422 | // square brackets. Otherwise, we assume that the colon is part of an |
| 423 | // IPv6 address. |
| 424 | if(strlen(ptr) > 1) |
| 425 | { |
| 426 | *ptr = '\0'; |
| 427 | if(!strchr(serverName, ':') || (serverName[0] == '[' |
| 428 | && serverName[strlen(serverName) - 1] == ']')) |
| 429 | { |
| 430 | dpynum = atoi(ptr + 1); |
| 431 | if(dpynum < 0 || dpynum > 65535) dpynum = 0; |
| 432 | } |
| 433 | else |
| 434 | { |
| 435 | free(serverName); serverName = strdup(displayName); |
| 436 | } |
| 437 | } |
| 438 | } |
| 439 | if(serverName[0] == '[' && serverName[strlen(serverName) - 1] == ']' |
| 440 | && strlen(serverName) > 2) |
| 441 | { |
| 442 | serverName[strlen(serverName) - 1] = '\0'; |
| 443 | char *tmp = strdup(&serverName[1]); |
| 444 | free(serverName); serverName = tmp; |
| 445 | } |
| 446 | if(!strlen(serverName) || !strcmp(serverName, "unix")) |
| 447 | { |
| 448 | free(serverName); serverName = strdup("localhost"); |
| 449 | } |
| 450 | socket = new Socket(true); |
| 451 | try |
| 452 | { |
| 453 | socket->connect(serverName, port); |
| 454 | } |
| 455 | catch(...) |
| 456 | { |
| 457 | vglout.println("[VGL] ERROR: Could not connect to VGL client. Make sure that vglclient is"); |
| 458 | vglout.println("[VGL] running and that either the DISPLAY or VGL_CLIENT environment"); |
| 459 | vglout.println("[VGL] variable points to the machine on which vglclient is running."); |
| 460 | throw; |
| 461 | } |
| 462 | thread = new Thread(this); |
| 463 | thread->start(); |
| 464 | } |