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hub / github.com/VirtualGL/virtualgl / waitUntilComplete

Method waitUntilComplete

common/Frame.h:54–54  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

52 void waitUntilReady(void) { ready.wait(); }
53 void signalComplete(void) { complete.signal(); }
54 void waitUntilComplete(void) { complete.wait(); }
55 bool isComplete(void) { return !complete.isLocked(); }
56 void decompressRGB(Frame &f, int width, int height, bool rightEye);
57 void addLogo(void);

Callers 7

getFrameMethod · 0.80
getFrameMethod · 0.80
getFrameMethod · 0.80
getFrameMethod · 0.80
getFunction · 0.80
DecompressorClass · 0.80
CompressorClass · 0.80

Calls 1

waitMethod · 0.45

Tested by

no test coverage detected