Check whether double buffering works properly
| 279 | |
| 280 | // Check whether double buffering works properly |
| 281 | bool doubleBufferTest(void) |
| 282 | { |
| 283 | unsigned int bgColor = 0, fgColor = 0; |
| 284 | int oldReadBuf = GL_BACK, oldDrawBuf = GL_BACK; |
| 285 | |
| 286 | glGetIntegerv(GL_READ_BUFFER, &oldReadBuf); |
| 287 | glGetIntegerv(GL_DRAW_BUFFER, &oldDrawBuf); |
| 288 | CLEAR_BUFFER(GL_FRONT_AND_BACK, 0., 0., 0., 0.); |
| 289 | CLEAR_BUFFER(GL_BACK, 1., 1., 1., 0.); |
| 290 | CLEAR_BUFFER(GL_FRONT, 1., 0., 1., 0.); |
| 291 | glReadBuffer(GL_BACK); |
| 292 | bgColor = checkBufferColor(); |
| 293 | glReadBuffer(GL_FRONT); |
| 294 | fgColor = checkBufferColor(); |
| 295 | glReadBuffer(oldReadBuf); |
| 296 | glDrawBuffer(oldDrawBuf); |
| 297 | if(bgColor == 0xffffff && fgColor == 0xff00ff) return true; |
| 298 | return false; |
| 299 | } |
| 300 | |
| 301 | |
| 302 | // Check whether stereo works properly |
no test coverage detected