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hub / github.com/VirtualGL/virtualgl / checkContext

Function checkContext

server/fakerut.cpp:2600–2658  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2598}
2599
2600static void checkContext(unsigned long mask)
2601{
2602 GLfloat f[4];
2603 GLboolean b;
2604 GLint i[4];
2605 GLubyte stippleImage[32 * 32], expectedStippleImage[32 * 32];
2606
2607 GLfloat expectedAccumClearValue = mask & GL_ACCUM_BUFFER_BIT ? 0.5 : 0.0;
2608 GLfloat expectedColorClearValue = mask & GL_COLOR_BUFFER_BIT ? 0.5 : 0.0;
2609 GLboolean expectedEdgeFlag = mask & GL_CURRENT_BIT ? GL_FALSE : GL_TRUE;
2610 GLfloat expectedDepthClearValue = mask & GL_DEPTH_BUFFER_BIT ? 0.5 : 1.0;
2611 GLboolean expectedLight0 = mask & GL_ENABLE_BIT ? GL_TRUE : GL_FALSE;
2612 GLint expectedMap1GridSegments = mask & GL_EVAL_BIT ? 2 : 1;
2613 GLint expectedFogMode = mask & GL_FOG_BIT ? GL_LINEAR : GL_EXP;
2614 GLint expectedFogHint = mask & GL_HINT_BIT ? GL_FASTEST : GL_DONT_CARE;
2615 GLint expectedShadeModel = mask & GL_LIGHTING_BIT ? GL_FLAT : GL_SMOOTH;
2616 GLint expectedLineWidth = mask & GL_LINE_BIT ? 2 : 1;
2617 GLint expectedListBase = mask & GL_LIST_BIT ? 1 : 0;
2618//GLboolean expectedSampleCoverageInvert =
2619// mask & GL_MULTISAMPLE_BIT ? GL_TRUE : GL_FALSE;
2620 GLfloat expectedRedScale = mask & GL_PIXEL_MODE_BIT ? 0.5 : 1.0;
2621 GLint expectedPointSize = mask & GL_POINT_BIT ? 2 : 1;
2622 GLint expectedCullFaceMode = mask & GL_POLYGON_BIT ? GL_FRONT : GL_BACK;
2623 memset(expectedStippleImage, mask & GL_POLYGON_STIPPLE_BIT ? 170 : 255,
2624 32 * 4);
2625 GLint expectedScissorBox = mask & GL_SCISSOR_BIT ? 10 : 20;
2626 GLint expectedStencilClearValue = mask & GL_STENCIL_BUFFER_BIT ? 128 : 0;
2627 GLint expectedTextureGenMode =
2628 mask & GL_TEXTURE_BIT ? GL_OBJECT_LINEAR : GL_EYE_LINEAR;
2629 GLint expectedMatrixMode =
2630 mask & GL_TRANSFORM_BIT ? GL_PROJECTION : GL_MODELVIEW;
2631 GLint expectedViewport = mask & GL_VIEWPORT_BIT ? 10 : 20;
2632
2633 CHECK_FLOAT4(GL_ACCUM_CLEAR_VALUE, expectedAccumClearValue);
2634 CHECK_FLOAT4(GL_COLOR_CLEAR_VALUE, expectedColorClearValue);
2635 CHECK_BOOL(GL_EDGE_FLAG, expectedEdgeFlag);
2636 CHECK_FLOAT1(GL_DEPTH_CLEAR_VALUE, expectedDepthClearValue);
2637 CHECK_BOOL(GL_LIGHT0, expectedLight0);
2638 CHECK_INT1(GL_MAP1_GRID_SEGMENTS, expectedMap1GridSegments);
2639 CHECK_INT1(GL_FOG_MODE, expectedFogMode);
2640 CHECK_INT1(GL_FOG_HINT, expectedFogHint);
2641 CHECK_INT1(GL_SHADE_MODEL, expectedShadeModel);
2642 CHECK_INT1(GL_LINE_WIDTH, expectedLineWidth);
2643 CHECK_INT1(GL_LIST_BASE, expectedListBase);
2644//CHECK_BOOL(GL_SAMPLE_COVERAGE_INVERT, expectedSampleCoverageInvert);
2645 CHECK_FLOAT1(GL_RED_SCALE, expectedRedScale);
2646 CHECK_INT1(GL_POINT_SIZE, expectedPointSize);
2647 CHECK_INT1(GL_CULL_FACE_MODE, expectedCullFaceMode);
2648 glGetPolygonStipple(stippleImage);
2649 if(memcmp(stippleImage, expectedStippleImage, 32 * 4))
2650 THROWNL("Stipple image");
2651 CHECK_INT4(GL_SCISSOR_BOX, expectedScissorBox);
2652 CHECK_INT1(GL_STENCIL_CLEAR_VALUE, expectedStencilClearValue);
2653 glGetTexGeniv(GL_Q, GL_TEXTURE_GEN_MODE, i);
2654 if(i[0] != expectedTextureGenMode)
2655 THROWNL("GL_TEXTURE_GEN_MODE");
2656 CHECK_INT1(GL_MATRIX_MODE, expectedMatrixMode);
2657 CHECK_INT4(GL_VIEWPORT, expectedViewport);

Callers 1

copyContextTestFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected