| 350 | // VirtualGL to know that the window size has changed. |
| 351 | |
| 352 | Status XGetGeometry(Display *dpy, Drawable drawable, Window *root, int *x, |
| 353 | int *y, unsigned int *width_return, unsigned int *height_return, |
| 354 | unsigned int *border_width, unsigned int *depth) |
| 355 | { |
| 356 | Status ret = 0; |
| 357 | unsigned int width = 0, height = 0; |
| 358 | TRY(); |
| 359 | |
| 360 | if(IS_EXCLUDED(dpy)) |
| 361 | return _XGetGeometry(dpy, drawable, root, x, y, width_return, |
| 362 | height_return, border_width, depth); |
| 363 | |
| 364 | ///////////////////////////////////////////////////////////////////////////// |
| 365 | OPENTRACE(XGetGeometry); PRARGD(dpy); PRARGX(drawable); STARTTRACE(); |
| 366 | ///////////////////////////////////////////////////////////////////////////// |
| 367 | |
| 368 | faker::VirtualWin *vw; |
| 369 | if((vw = WINHASH.find(NULL, drawable)) != NULL) |
| 370 | { |
| 371 | // Apparently drawable is a GLX drawable ID that backs a window, so we need |
| 372 | // to request the geometry of the window, not the GLX drawable. This |
| 373 | // prevents a BadDrawable error in Steam. |
| 374 | dpy = vw->getX11Display(); |
| 375 | drawable = vw->getX11Drawable(); |
| 376 | } |
| 377 | ret = _XGetGeometry(dpy, drawable, root, x, y, &width, &height, border_width, |
| 378 | depth); |
| 379 | |
| 380 | if((vw = WINHASH.find(dpy, drawable)) != NULL && width > 0 && height > 0) |
| 381 | vw->resize(width, height); |
| 382 | faker::EGLXVirtualWin *eglxvw; |
| 383 | if((eglxvw = EGLXWINHASH.find(dpy, drawable)) != NULL && width > 0 |
| 384 | && height > 0) |
| 385 | eglxvw->resize(width, height); |
| 386 | |
| 387 | ///////////////////////////////////////////////////////////////////////////// |
| 388 | STOPTRACE(); if(root) PRARGX(*root); if(x) PRARGI(*x); if(y) PRARGI(*y); |
| 389 | PRARGI(width); PRARGI(height); if(border_width) PRARGI(*border_width); |
| 390 | if(depth) PRARGI(*depth); |
| 391 | CLOSETRACE(); |
| 392 | ///////////////////////////////////////////////////////////////////////////// |
| 393 | |
| 394 | if(width_return) *width_return = width; |
| 395 | if(height_return) *height_return = height; |
| 396 | |
| 397 | CATCH(); |
| 398 | return ret; |
| 399 | } |
| 400 | |
| 401 | |
| 402 | // If the pixmap has been used for 3D rendering, then we have to synchronize |
no test coverage detected