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Method TableDrawBorders

ImGUI GLFW Tutorial/imgui/imgui_tables.cpp:2477–2570  ·  view source on GitHub ↗

FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow)

Source from the content-addressed store, hash-verified

2475
2476// FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow)
2477void ImGui::TableDrawBorders(ImGuiTable* table)
2478{
2479 ImGuiWindow* inner_window = table->InnerWindow;
2480 if (!table->OuterWindow->ClipRect.Overlaps(table->OuterRect))
2481 return;
2482
2483 ImDrawList* inner_drawlist = inner_window->DrawList;
2484 table->DrawSplitter->SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0);
2485 inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false);
2486
2487 // Draw inner border and resizing feedback
2488 const float border_size = TABLE_BORDER_SIZE;
2489 const float draw_y1 = table->InnerRect.Min.y;
2490 const float draw_y2_body = table->InnerRect.Max.y;
2491 const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table->LastFirstRowHeight) : draw_y1;
2492 if (table->Flags & ImGuiTableFlags_BordersInnerV)
2493 {
2494 for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
2495 {
2496 if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)))
2497 continue;
2498
2499 const int column_n = table->DisplayOrderToIndex[order_n];
2500 ImGuiTableColumn* column = &table->Columns[column_n];
2501 const bool is_hovered = (table->HoveredColumnBorder == column_n);
2502 const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent);
2503 const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0;
2504 const bool is_frozen_separator = (table->FreezeColumnsCount != -1 && table->FreezeColumnsCount == order_n + 1);
2505 if (column->MaxX > table->InnerClipRect.Max.x && !is_resized)
2506 continue;
2507
2508 // Decide whether right-most column is visible
2509 if (column->NextEnabledColumn == -1 && !is_resizable)
2510 if ((table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame || (table->Flags & ImGuiTableFlags_NoHostExtendX))
2511 continue;
2512 if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size..
2513 continue;
2514
2515 // Draw in outer window so right-most column won't be clipped
2516 // Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling.
2517 ImU32 col;
2518 float draw_y2;
2519 if (is_hovered || is_resized || is_frozen_separator)
2520 {
2521 draw_y2 = draw_y2_body;
2522 col = is_resized ? GetColorU32(ImGuiCol_SeparatorActive) : is_hovered ? GetColorU32(ImGuiCol_SeparatorHovered) : table->BorderColorStrong;
2523 }
2524 else
2525 {
2526 draw_y2 = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? draw_y2_head : draw_y2_body;
2527 col = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? table->BorderColorStrong : table->BorderColorLight;
2528 }
2529
2530 if (draw_y2 > draw_y1)
2531 inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, border_size);
2532 }
2533 }
2534

Callers

nothing calls this directly

Calls 7

ImMinFunction · 0.70
ImVec2Function · 0.70
SetCurrentChannelMethod · 0.45
PushClipRectMethod · 0.45
AddLineMethod · 0.45
AddRectMethod · 0.45
PopClipRectMethod · 0.45

Tested by

no test coverage detected