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hub / github.com/VictorGordan/opengl-tutorials / PopTextureID

Method PopTextureID

ImGUI GLFW Tutorial/imgui/imgui_draw.cpp:604–609  ·  view source on GitHub ↗

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602}
603
604void ImDrawList::PopTextureID()
605{
606 _TextureIdStack.pop_back();
607 _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
608 _OnChangedTextureID();
609}
610
611// Reserve space for a number of vertices and indices.
612// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or

Callers 2

PopFontMethod · 0.45
RenderMouseCursorMethod · 0.45

Calls 1

pop_backMethod · 0.45

Tested by

no test coverage detected