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hub / github.com/VictorGordan/opengl-tutorials / RenderWindowDecorations

Method RenderWindowDecorations

ImGUI GLFW Tutorial/imgui/imgui.cpp:5532–5613  ·  view source on GitHub ↗

Draw background and borders Draw and handle scrollbars

Source from the content-addressed store, hash-verified

5530// Draw background and borders
5531// Draw and handle scrollbars
5532void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size)
5533{
5534 ImGuiContext& g = *GImGui;
5535 ImGuiStyle& style = g.Style;
5536 ImGuiWindowFlags flags = window->Flags;
5537
5538 // Ensure that ScrollBar doesn't read last frame's SkipItems
5539 IM_ASSERT(window->BeginCount == 0);
5540 window->SkipItems = false;
5541
5542 // Draw window + handle manual resize
5543 // As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame.
5544 const float window_rounding = window->WindowRounding;
5545 const float window_border_size = window->WindowBorderSize;
5546 if (window->Collapsed)
5547 {
5548 // Title bar only
5549 float backup_border_size = style.FrameBorderSize;
5550 g.Style.FrameBorderSize = window->WindowBorderSize;
5551 ImU32 title_bar_col = GetColorU32((title_bar_is_highlight && !g.NavDisableHighlight) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed);
5552 RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding);
5553 g.Style.FrameBorderSize = backup_border_size;
5554 }
5555 else
5556 {
5557 // Window background
5558 if (!(flags & ImGuiWindowFlags_NoBackground))
5559 {
5560 ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags));
5561 bool override_alpha = false;
5562 float alpha = 1.0f;
5563 if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasBgAlpha)
5564 {
5565 alpha = g.NextWindowData.BgAlphaVal;
5566 override_alpha = true;
5567 }
5568 if (override_alpha)
5569 bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT);
5570 window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom);
5571 }
5572
5573 // Title bar
5574 if (!(flags & ImGuiWindowFlags_NoTitleBar))
5575 {
5576 ImU32 title_bar_col = GetColorU32(title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg);
5577 window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawFlags_RoundCornersTop);
5578 }
5579
5580 // Menu bar
5581 if (flags & ImGuiWindowFlags_MenuBar)
5582 {
5583 ImRect menu_bar_rect = window->MenuBarRect();
5584 menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them.
5585 window->DrawList->AddRectFilled(menu_bar_rect.Min + ImVec2(window_border_size, 0), menu_bar_rect.Max - ImVec2(window_border_size, 0), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawFlags_RoundCornersTop);
5586 if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y)
5587 window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
5588 }
5589

Callers

nothing calls this directly

Calls 8

ImVec2Function · 0.70
ImLerpFunction · 0.70
AddRectFilledMethod · 0.45
AddLineMethod · 0.45
PathLineToMethod · 0.45
PathArcToFastMethod · 0.45
PathFillConvexMethod · 0.45

Tested by

no test coverage detected