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Method DebugNodeDrawList

ImGUI GLFW Tutorial/imgui/imgui.cpp:11283–11374  ·  view source on GitHub ↗

[DEBUG] Display contents of ImDrawList

Source from the content-addressed store, hash-verified

11281
11282// [DEBUG] Display contents of ImDrawList
11283void ImGui::DebugNodeDrawList(ImGuiWindow* window, const ImDrawList* draw_list, const char* label)
11284{
11285 ImGuiContext& g = *GImGui;
11286 ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig;
11287 int cmd_count = draw_list->CmdBuffer.Size;
11288 if (cmd_count > 0 && draw_list->CmdBuffer.back().ElemCount == 0 && draw_list->CmdBuffer.back().UserCallback == NULL)
11289 cmd_count--;
11290 bool node_open = TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, cmd_count);
11291 if (draw_list == GetWindowDrawList())
11292 {
11293 SameLine();
11294 TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
11295 if (node_open)
11296 TreePop();
11297 return;
11298 }
11299
11300 ImDrawList* fg_draw_list = GetForegroundDrawList(window); // Render additional visuals into the top-most draw list
11301 if (window && IsItemHovered())
11302 fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
11303 if (!node_open)
11304 return;
11305
11306 if (window && !window->WasActive)
11307 TextDisabled("Warning: owning Window is inactive. This DrawList is not being rendered!");
11308
11309 for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.Data; pcmd < draw_list->CmdBuffer.Data + cmd_count; pcmd++)
11310 {
11311 if (pcmd->UserCallback)
11312 {
11313 BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData);
11314 continue;
11315 }
11316
11317 char buf[300];
11318 ImFormatString(buf, IM_ARRAYSIZE(buf), "DrawCmd:%5d tris, Tex 0x%p, ClipRect (%4.0f,%4.0f)-(%4.0f,%4.0f)",
11319 pcmd->ElemCount / 3, (void*)(intptr_t)pcmd->TextureId,
11320 pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
11321 bool pcmd_node_open = TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf);
11322 if (IsItemHovered() && (cfg->ShowDrawCmdMesh || cfg->ShowDrawCmdBoundingBoxes) && fg_draw_list)
11323 DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, cfg->ShowDrawCmdMesh, cfg->ShowDrawCmdBoundingBoxes);
11324 if (!pcmd_node_open)
11325 continue;
11326
11327 // Calculate approximate coverage area (touched pixel count)
11328 // This will be in pixels squared as long there's no post-scaling happening to the renderer output.
11329 const ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
11330 const ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + pcmd->VtxOffset;
11331 float total_area = 0.0f;
11332 for (unsigned int idx_n = pcmd->IdxOffset; idx_n < pcmd->IdxOffset + pcmd->ElemCount; )
11333 {
11334 ImVec2 triangle[3];
11335 for (int n = 0; n < 3; n++, idx_n++)
11336 triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos;
11337 total_area += ImTriangleArea(triangle[0], triangle[1], triangle[2]);
11338 }
11339
11340 // Display vertex information summary. Hover to get all triangles drawn in wire-frame

Callers

nothing calls this directly

Calls 9

ImVec4Class · 0.70
GetForegroundDrawListFunction · 0.70
ImFormatStringFunction · 0.70
ImTriangleAreaFunction · 0.70
AddRectMethod · 0.45
beginMethod · 0.45
BeginMethod · 0.45
StepMethod · 0.45
AddPolylineMethod · 0.45

Tested by

no test coverage detected