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hub / github.com/VictorGordan/opengl-tutorials / BeginChildEx

Method BeginChildEx

ImGUI GLFW Tutorial/imgui/imgui.cpp:4968–5016  ·  view source on GitHub ↗

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4966}
4967
4968bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags)
4969{
4970 ImGuiContext& g = *GImGui;
4971 ImGuiWindow* parent_window = g.CurrentWindow;
4972
4973 flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_ChildWindow;
4974 flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag
4975
4976 // Size
4977 const ImVec2 content_avail = GetContentRegionAvail();
4978 ImVec2 size = ImFloor(size_arg);
4979 const int auto_fit_axises = ((size.x == 0.0f) ? (1 << ImGuiAxis_X) : 0x00) | ((size.y == 0.0f) ? (1 << ImGuiAxis_Y) : 0x00);
4980 if (size.x <= 0.0f)
4981 size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too much issues)
4982 if (size.y <= 0.0f)
4983 size.y = ImMax(content_avail.y + size.y, 4.0f);
4984 SetNextWindowSize(size);
4985
4986 // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value.
4987 if (name)
4988 ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%s/%s_%08X", parent_window->Name, name, id);
4989 else
4990 ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%s/%08X", parent_window->Name, id);
4991
4992 const float backup_border_size = g.Style.ChildBorderSize;
4993 if (!border)
4994 g.Style.ChildBorderSize = 0.0f;
4995 bool ret = Begin(g.TempBuffer, NULL, flags);
4996 g.Style.ChildBorderSize = backup_border_size;
4997
4998 ImGuiWindow* child_window = g.CurrentWindow;
4999 child_window->ChildId = id;
5000 child_window->AutoFitChildAxises = (ImS8)auto_fit_axises;
5001
5002 // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually.
5003 // While this is not really documented/defined, it seems that the expected thing to do.
5004 if (child_window->BeginCount == 1)
5005 parent_window->DC.CursorPos = child_window->Pos;
5006
5007 // Process navigation-in immediately so NavInit can run on first frame
5008 if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayersActiveMask != 0 || child_window->DC.NavHasScroll))
5009 {
5010 FocusWindow(child_window);
5011 NavInitWindow(child_window, false);
5012 SetActiveID(id + 1, child_window); // Steal ActiveId with another arbitrary id so that key-press won't activate child item
5013 g.ActiveIdSource = ImGuiInputSource_Nav;
5014 }
5015 return ret;
5016}
5017
5018bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
5019{

Callers

nothing calls this directly

Calls 3

ImFloorFunction · 0.70
ImMaxFunction · 0.70
ImFormatStringFunction · 0.70

Tested by

no test coverage detected