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hub / github.com/VictorGordan/opengl-tutorials / ImHashStr

Function ImHashStr

ImGUI GLFW Tutorial/imgui/imgui.cpp:1508–1534  ·  view source on GitHub ↗

Zero-terminated string hash, with support for ### to reset back to seed value We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed. Because this syntax is rarely used we are optimizing for the common case. - If we reach ### in the string we discard the hash so far and reset to the seed. - We don't do 'current += 2; continue;' after handlin

Source from the content-addressed store, hash-verified

1506// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller/faster (measured ~10% diff in Debug build)
1507// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements.
1508ImGuiID ImHashStr(const char* data_p, size_t data_size, ImU32 seed)
1509{
1510 seed = ~seed;
1511 ImU32 crc = seed;
1512 const unsigned char* data = (const unsigned char*)data_p;
1513 const ImU32* crc32_lut = GCrc32LookupTable;
1514 if (data_size != 0)
1515 {
1516 while (data_size-- != 0)
1517 {
1518 unsigned char c = *data++;
1519 if (c == '#' && data_size >= 2 && data[0] == '#' && data[1] == '#')
1520 crc = seed;
1521 crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
1522 }
1523 }
1524 else
1525 {
1526 while (unsigned char c = *data++)
1527 {
1528 if (c == '#' && data[0] == '#' && data[1] == '#')
1529 crc = seed;
1530 crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
1531 }
1532 }
1533 return ~crc;
1534}
1535
1536//-----------------------------------------------------------------------------
1537// [SECTION] MISC HELPERS/UTILITIES (File functions)

Callers 15

TableUpdateLayoutMethod · 0.70
TableOpenContextMenuMethod · 0.70
ImGuiWindowMethod · 0.70
GetIDMethod · 0.70
GetIDNoKeepAliveMethod · 0.70
InitializeMethod · 0.70
FindWindowByNameMethod · 0.70
GetIDWithSeedMethod · 0.70
BeginDragDropSourceMethod · 0.70

Calls

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Tested by

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