| 25 | // -------------------------------------------------------------------------------------------------------------------- |
| 26 | |
| 27 | SoundPath::SoundPath(const ProbePath& probePath, |
| 28 | const ProbeBatch& probes) |
| 29 | : SoundPath() |
| 30 | { |
| 31 | if (probePath.valid) |
| 32 | { |
| 33 | if (probePath.nodes.empty()) |
| 34 | { |
| 35 | direct = true; |
| 36 | } |
| 37 | else |
| 38 | { |
| 39 | firstProbe = probePath.nodes.front(); |
| 40 | lastProbe = probePath.nodes.back(); |
| 41 | |
| 42 | if (probePath.nodes.size() >= 2) |
| 43 | { |
| 44 | probeAfterFirst = probePath.nodes[1]; |
| 45 | probeBeforeLast = probePath.nodes[probePath.nodes.size() - 2]; |
| 46 | } |
| 47 | |
| 48 | for (auto i = 1u; i < probePath.nodes.size(); ++i) |
| 49 | { |
| 50 | const auto& prevPoint = probes[probePath.nodes[i - 1]].influence.center; |
| 51 | const auto& curPoint = probes[probePath.nodes[i]].influence.center; |
| 52 | |
| 53 | distanceInternal += (curPoint - prevPoint).length(); |
| 54 | } |
| 55 | |
| 56 | for (auto i = 1u; i < probePath.nodes.size() - 1; ++i) |
| 57 | { |
| 58 | const auto& prevPoint = probes[probePath.nodes[i - 1]].influence.center; |
| 59 | const auto& curPoint = probes[probePath.nodes[i]].influence.center; |
| 60 | const auto& nextPoint = probes[probePath.nodes[i + 1]].influence.center; |
| 61 | |
| 62 | auto prevDir = Vector3f::unitVector(curPoint - prevPoint); |
| 63 | auto nextDir = Vector3f::unitVector(nextPoint - curPoint); |
| 64 | |
| 65 | deviationInternal += Vector3f::angleBetween(prevDir, nextDir); |
| 66 | } |
| 67 | } |
| 68 | } |
| 69 | } |
| 70 | |
| 71 | float SoundPath::distance(const ProbeBatch& probes, |
| 72 | int start, |
nothing calls this directly
no test coverage detected