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hub / github.com/ValveSoftware/source-sdk-2013 / ComputeLighting

Method ComputeLighting

src/utils/vrad/vradstaticprops.cpp:1311–1505  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Trace rays from each unique vertex, accumulating direct and indirect sources at each ray termination. Use the winding data to distribute the unique vertexes into the rendering layout. -----------------------------------------------------------------------------

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Callers 1

Calls 15

VMPI_SetCurrentStageFunction · 0.85
AngleMatrixFunction · 0.85
AssertFunction · 0.85
PositionInSolidFunction · 0.85
StartPacifierFunction · 0.85
DistributeWorkFunction · 0.85
RunThreadsOnFunction · 0.85
EndPacifierFunction · 0.85
pBodyPartMethod · 0.80

Tested by

no test coverage detected