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hub / github.com/ValveSoftware/source-sdk-2013 / VPhysicsInitNormal

Method VPhysicsInitNormal

src/game/shared/baseentity_shared.cpp:1297–1327  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: This creates a normal vphysics simulated object physics alone determines where it goes (gravity, friction, etc) and the entity receives updates from vphysics. SetAbsOrigin(), etc do not affect the object! -----------------------------------------------------------------------------

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Callers 10

ManagePredictedObjectMethod · 0.80
InitializeMethod · 0.80
SpawnGibMethod · 0.80
ExplodeAndThrowChunkMethod · 0.80
Event_KilledMethod · 0.80
CreateTongueTipMethod · 0.80
Chopper_CreateChunkFunction · 0.80
CreateHelicopterChunkMethod · 0.80
ThrowFlamingGibMethod · 0.80

Calls 2

PhysModelCreateFunction · 0.85
WakeMethod · 0.45

Tested by

no test coverage detected