MCPcopy Create free account
hub / github.com/ValveSoftware/source-sdk-2013 / UpdateClientData

Method UpdateClientData

src/game/server/player.cpp:6937–7039  ·  view source on GitHub ↗

========================================================= UpdateClientData resends any changed player HUD info to the client. Called every frame by PlayerPreThink Also called at start of demo recording and playback by ForceClientDllUpdate to ensure the demo gets messages reflecting all of the HUD state info. ========================================================= */

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers

nothing calls this directly

Calls 10

UserMessageBeginFunction · 0.85
MessageEndFunction · 0.85
GetWorldEntityFunction · 0.85
GetDisplayTitleMethod · 0.80
SetDisplayTitleMethod · 0.80
LookupUserMessageMethod · 0.80
MakeReliableMethod · 0.45
InitHUDMethod · 0.45
IsMultiplayerMethod · 0.45
AddEventMethod · 0.45

Tested by

no test coverage detected