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hub / github.com/ValveSoftware/source-sdk-2013 / PhysicsStep

Method PhysicsStep

src/game/server/physics_main.cpp:1689–1797  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Monsters freefall when they don't have a ground entity, otherwise all movement is done with discrete steps. This is also used for objects that have become still on the ground, but will fall if the floor is pulled out from under them. JAY: Extended this to synchronize movement and thinking wherever possible. This

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Callers

nothing calls this directly

Calls 8

Physics_TraceEntityFunction · 0.85
GetForModifyMethod · 0.80
UpdateShadowMethod · 0.80
VectorCompareFunction · 0.50
GetBoolMethod · 0.45
GetMaxSpeedMethod · 0.45
MaxSpeedMethod · 0.45
LengthSqrMethod · 0.45

Tested by

no test coverage detected