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hub / github.com/ValveSoftware/source-sdk-2013 / PhysicsDispatchThink

Method PhysicsDispatchThink

src/game/server/physics_main.cpp:917–982  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Called when it's time for a physically moved objects (plats, doors, etc) to run it's game code. All other entity thinking is done during worldspawn's think -----------------------------------------------------------------------------

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Callers

nothing calls this directly

Calls 11

EntityFactoryDictionaryFunction · 0.85
WarningFunction · 0.85
AssertFunction · 0.85
MsgFunction · 0.85
GetCannonicalNameMethod · 0.80
GetCurScheduleMethod · 0.80
ReportOverThinkLimitMethod · 0.80
GetBoolMethod · 0.45
GetFloatMethod · 0.45
TimeMethod · 0.45
nameMethod · 0.45

Tested by

no test coverage detected