MCPcopy Create free account
hub / github.com/ValveSoftware/source-sdk-2013 / HandleAnimEvent

Method HandleAnimEvent

src/game/server/hl2/npc_BaseZombie.cpp:1439–1662  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Catches the monster-specific events that occur when tagged animation frames are played. Input : pEvent - -----------------------------------------------------------------------------

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers

nothing calls this directly

Calls 15

PhysicsImpactSoundFunction · 0.85
AngleVectorsFunction · 0.85
GetClawAttackRangeFunction · 0.85
WarningFunction · 0.85
LookupAttachmentFunction · 0.85
GetAttachmentFunction · 0.85
GuessDamageForceFunction · 0.85
DispatchInteractionMethod · 0.80
GetMaterialIndexMethod · 0.80
WorldSpaceCenterMethod · 0.80
SetDamagePositionMethod · 0.80
DevMsgFunction · 0.50

Tested by

no test coverage detected