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hub / github.com/ValveSoftware/source-sdk-2013 / CreatePredictedEntityByName

Method CreatePredictedEntityByName

src/game/server/baseentity.cpp:6895–6924  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Created predictable and sets up Id. Note that persist is ignored on the server. Input : *classname - *module - line - persist - Output : CBaseEntity -----------------------------------------------------------------------------

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Callers

nothing calls this directly

Calls 9

AssertFunction · 0.85
GetForModifyMethod · 0.80
CreateEntityByNameFunction · 0.70
CurrentCommandNumberMethod · 0.45
entindexMethod · 0.45
InitMethod · 0.45
SetPredictionEligibleMethod · 0.45
SetRawMethod · 0.45
GetRawMethod · 0.45

Tested by

no test coverage detected