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hub / github.com/ValveSoftware/source-sdk-2013 / AcceptInput

Method AcceptInput

src/game/server/baseentity.cpp:4348–4475  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: calls the appropriate message mapped function in the entity according to the fired action. Input : char *szInputName - input destination *pActivator - entity which initiated this sequence of actions *pCaller - entity from which this event is sent Output : Returns true on success, false on failure. -------------

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Callers 15

PlayerUseMethod · 0.80
SetOvertimeMethod · 0.80
State_Enter_PREROUNDMethod · 0.80
State_Enter_STALEMATEMethod · 0.80
HideActiveTimerMethod · 0.80
RestoreActiveTimerMethod · 0.80
State_Think_STALEMATEMethod · 0.80
CreateTimeLimitTimerMethod · 0.80
ArriveAtPathMethod · 0.80

Calls 15

LineFunction · 0.85
BoxFunction · 0.85
TextFunction · 0.85
WarningFunction · 0.85
NetworkStateChangedFunction · 0.85
SetOtherMethod · 0.80
VectorClass · 0.70
DevMsgFunction · 0.70
GetBoolMethod · 0.45
GetAbsOriginMethod · 0.45
StringMethod · 0.45
FieldTypeMethod · 0.45

Tested by

no test coverage detected