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hub / github.com/ValveSoftware/source-sdk-2013 / GetGroundSpeedVelocity

Method GetGroundSpeedVelocity

src/game/server/baseanimating.cpp:2480–2500  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Converts the ground speed of the animating entity into a true velocity Output : Vector - velocity of the character at its current m_flGroundSpeed -----------------------------------------------------------------------------

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Callers 3

UTIL_PredictedPositionFunction · 0.80
AttachTongueToTargetMethod · 0.80
CreateChargeTokenMethod · 0.80

Calls 1

AngleVectorsFunction · 0.85

Tested by

no test coverage detected