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hub / github.com/ValveSoftware/source-sdk-2013 / ViewDrawScene_PortalStencil

Method ViewDrawScene_PortalStencil

src/game/client/viewrender.cpp:2809–2941  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Draw the scene during another draw scene call. We must draw our portals after opaques but before translucents, so this ViewDrawScene resets the view and doesn't flag the rendering as ended when it ends. Input : bDrawSkybox - do we draw the skybox &view - the camera view to render from nClearFlags - how to clea

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Callers

nothing calls this directly

Calls 11

AssertFunction · 0.85
SetupCurrentViewFunction · 0.85
IsReflectiveGlassInViewFunction · 0.85
SafeReleaseFunction · 0.85
DrawPrecipitationFunction · 0.85
InitMethod · 0.45
GetBoolMethod · 0.45
SetupMethod · 0.45

Tested by

no test coverage detected