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hub / github.com/ValveSoftware/source-sdk-2013 / ParseAllEntities

Method ParseAllEntities

src/game/client/physpropclientside.cpp:668–705  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Only called on BSP load. Parses and spawns all the entities in the BSP. Input : pMapData - Pointer to the entity data block to parse. -----------------------------------------------------------------------------

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Callers

nothing calls this directly

Calls 4

MapEntity_ParseTokenFunction · 0.85
ParseEntityFunction · 0.85
ErrorFunction · 0.50

Tested by

no test coverage detected