MCPcopy Create free account
hub / github.com/ValveSoftware/source-sdk-2013 / PhysicsDispatchThink

Method PhysicsDispatchThink

src/game/client/physics_main_client.cpp:296–344  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Called when it's time for a physically moved objects (plats, doors, etc) to run it's game code. All other entity thinking is done during worldspawn's think -----------------------------------------------------------------------------

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers

nothing calls this directly

Calls 6

MsgFunction · 0.85
GetCurScheduleMethod · 0.80
ReportOverThinkLimitMethod · 0.80
GetFloatMethod · 0.45
TimeMethod · 0.45
nameMethod · 0.45

Tested by

no test coverage detected