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hub / github.com/ValveSoftware/source-sdk-2013 / SetParticleCullRadius

Method SetParticleCullRadius

src/game/client/particlemgr.cpp:171–182  ·  view source on GitHub ↗

The is the max size of the particles for use in bounding computation

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Callers 8

FX_GunshotSplashFunction · 0.45
FX_GunshotSlimeSplashFunction · 0.45
CreateParticleMethod · 0.45
OnDataChangedMethod · 0.45
OnDataChangedMethod · 0.45
AddParticlesMethod · 0.45
UpdateDischargingMethod · 0.45
UpdateDischargingMethod · 0.45

Calls 2

ClientLeafSystemFunction · 0.85
RenderableChangedMethod · 0.80

Tested by

no test coverage detected