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hub / github.com/ValveSoftware/source-sdk-2013 / Setup

Method Setup

src/game/client/fx_fleck.cpp:171–175  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Test for surrounding collision surfaces for quick collision testing for the particle system Input : &origin - starting position *dir - direction of movement (if NULL, will do a point emission test in four directions) angularSpread - looseness of the spread minSpeed - minimum speed maxSpeed - maximum speed gravi

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Callers 12

CreateFleckParticlesFunction · 0.45
FX_GlassImpactFunction · 0.45
FX_AntlionImpactFunction · 0.45
FX_GaussExplosionFunction · 0.45
PostDataUpdateMethod · 0.45
Draw2DDebuggingInfoMethod · 0.45
Interp_SetupMappingsMethod · 0.45
AddVarMethod · 0.45
FX_BloodBulletImpactFunction · 0.45
HunterDamageCallbackFunction · 0.45
CPlayerLocalDataMethod · 0.45
CreateDebrisMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected