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hub / github.com/ValveSoftware/source-sdk-2013 / TestHitboxes

Method TestHitboxes

src/game/client/c_baseanimating.cpp:5206–5250  ·  view source on GitHub ↗

UNDONE: This almost works. The client entities have no control over their solid box Also they have no ability to expose FSOLID_ flags to the engine to force the accurate collision tests. Add those and the client hitboxes will be robust

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Callers

nothing calls this directly

Calls 9

AssertFunction · 0.85
TraceToStudioFunction · 0.85
numbonesMethod · 0.80
pHitboxSetMethod · 0.45
pHitboxMethod · 0.45
pBoneMethod · 0.45
pszSurfacePropMethod · 0.45
GetElementMethod · 0.45

Tested by

no test coverage detected