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hub / github.com/ValveSoftware/source-sdk-2013 / FinalLightFace

Function FinalLightFace

src/utils/vrad/radial.cpp:642–882  ·  view source on GitHub ↗

============= FinalLightFace Add the indirect lighting on top of the direct lighting and save into final map format ============= */

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Callers

nothing calls this directly

Calls 15

FloatForKeyFunction · 0.85
GetRandomColorFunction · 0.85
BuildLuxelRadialFunction · 0.85
StaticDispMgrFunction · 0.85
BuildPatchRadialFunction · 0.85
SampleRadialFunction · 0.85
DumpDispLuxelsFunction · 0.85
ApplyMacroTexturesFunction · 0.85
VectorToColorRGBExp32Function · 0.85
FreeRadialFunction · 0.85
dface_AvgLightColorFunction · 0.85
BuildLuxelRadialMethod · 0.80

Tested by

no test coverage detected